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Free download 'WolfQuest' lets gamers follow call of wild
AP photo / Minnesota Zoo
This photo provided by the Minnesota Zoo in Apple Valley shows a screenshot taken from a new interactive video game about wolves developed by the Minnesota Zoo. The game, available as a free download and funded in part by a grant from the National Science Foundation, is aimed at teaching children about wildlife through the action of a video game.
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MINNEAPOLIS — The new video game "WolfQuest" allows players to follow the call of the wild in the role of a wolf in Yellowstone National Park.
Players learn quickly, with help from realistic graphics, that wolves do a lot of running — across plains, through forests and up and down steep slopes.
"You have to learn how to hunt, survive, defend your territory and ultimately find a mate and establish your own pack," said project director Grant Spickelmier, assistant education director at Minnesota Zoo in Apple Valley.
The first episode, "Amethyst Mountain," was officially released Dec. 20 as a free download at www.wolfquest.org.
The Minnesota Zoo developed "WolfQuest" with Eduweb, an educational software developer in St. Paul, on a $508,253 National Science Foundation grant. Other partners include the National Zoo in Washington, the Phoenix Zoo, Yellowstone and the International Wolf Center in Ely.
The game is aimed at players ages 10 to 15 because kids that age have largely stopped going to zoos and are more interested in things like video games, Spickelmier said.
"We're hoping to capture some of those kids back with this game," he said, adding that the Minnesota Zoo also hopes to interest kids in wolf conservation and biology.
It's not the first time a zoo has offered computer games. The San Diego Zoo, National Zoo and the New York Zoo and Aquarium have games for younger kids on their Web sites. Nor is it the first time a video game has simulated wolf life: the DOS game "Wolf" was released in 1994.
But Steve Feldman, spokesman for the American Zoo Association, said "WolfQuest" takes things to a higher level.
"The level of realism, and also the goal, which is to effect real conservation behavior change, is what make this game unique," Feldman said.
In the first episode, as a solitary wolf roaming Amethyst Mountain in Yellowstone, players chase down elk and hares, relying on their eyes and sense of smell. When the "scent vision" screen toggles on, the background goes black and white and scent trails light up. The screen also shows how old the trails are.
To howl like a wolf, players just hit the "H" key, which in future episodes will help draw in their pack.
"WolfQuest" can be played alone or with up to five players online, where players also can connect and share tips.
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